Learn to use object-oriented design (OOD) to design Java programs; Be able to use inheritance and subtyping relationships between classes; Be able to use association or composition relationships between classes; Be able to develop a comprehensive suite of unit tests for the core logic classes of an application (e.g., for the game engine); Demonstrate your ability to read and write text files, to save game data; Learn to build simple graphical user interfaces using JavaFX (Part 2); Learn to use a distributed source code control system: GIT. Choice of Game

 

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